Some Well Deserved Promotion

September 14th, 2011 No comments

One of my favourite blogs, Tales of the Rampant Coyote, has updated with some exciting news. Frayed Knights: The Skull of S’makh-Daon, the first episode in the “Indie Computer RPG Series of Comedy and High Fantasy”, is nearing release. The announcement came with a trailer: (best viewed at 480p)

Now, I don’t know Jay Barnson, aka The Rampant Coyote, but I’ve been reading his blog daily for several years now. I’ve always had it in the back of my mind that I’d like to develop my own game one day and it’s been fascinating following the development of Frayed Knights. I was fortunate enough to beta test the game several years ago, and I quite enjoyed the experience. Reading about its development since then it is quite apparent that the game has come a long way and I’m very excited to play it.

Honestly, I’m just eager to purchase the game as a “thank you” for the Rampant Coyote blog; I really want to support the game, and hope it sells well. If there’s just one thing I could take away from the few years of reading the blog, it’s that my eyes have been opened as to how incredibly difficult it is to make a game. You have to be seriously passionate about it to follow the process through to completion, and it’s easy to see just how much of his heart and soul The Rampant Coyote has poured into Frayed Knights.

His blog, more than anything else, has really opened my eyes to the world of indie development, and I’ve bought a few games that I never would have heard of after reading about them on the blog. I don’t have the largest readership in the world on Timesink, but if I can steer just one other person to his site, I’d be happy. Please check it out:

blog: http://rampantgames.com/blog
Frayed Knights: http://www.frayedknights.com

 

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Top of the World

September 1st, 2011 No comments

I have completed the tower I began constructing as outlined in my post from yesterday. The picture above shows the tower at night as viewed from across the bridge spanning the chasm between two peaks. I ended up mining quite a bit of cobblestone for this project, and while doing so last night, got side-tracked again as I stumbled upon a naturally formed cavern which branched off from the quarry that I’ve been digging. I’m continually amazed at how deep this game can be (literally).

This second screenshot shows the completed tower from about half way down the opposite peak. The building in the foreground was where I was originally going to build a house until I decided to construct the bridge, followed by the tower. Just below the bridge on the tower side, you can see a balcony that I created by digging down from the base of the tower and out the side of the mountain. I may eventually extend the balcony over to another peak off in the distance, but I have a couple other projects in mind first.

Finally, this is the view from the top, and when i say top, I mean it. I cannot build any higher than this, the game won’t let me put down any more blocks. So now that I’ve gone to the top, I’m going to head to the bottom, and dig down as far as the game will let me. My understanding is that there are a few layers of bedrock which signify the bottom of the world. While digging down there I hope to come across a bunch of iron so that I can connect my tower to my original home with a mine cart rail.

I am loving this game.

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Minecraft

August 31st, 2011 1 comment

I’m still playing Baldur’s Gate II, and doing well, but I’ve also got a new addiction called Minecraft. I’ve been looking at this game for quite some time now, but have always put it off, concerned that it wasn’t really a “game”. Well, for whatever reason, I decided to buy it the other night and I’m absolutely hooked.

In any game I’ve played that featured an explorable world, be it an MMO or an open world game like Oblivion, I’ve always enjoyed exploring the land. If I see some unique feature off in the distance, I’ll want to head over that way and examine it closer. If I see a mountain in the distance, I’ll want to climb it. This is the beauty of Minecraft; if you see something in the distance, you can go there, you can climb it, you can destroy it, you can build on it, etc.

The game doesn’t tell you how to do anything at all, so I was quite lost when I first started and when night fell had no shelter or tools to defend myself. Sure enough, I was killed pretty quickly. I brought myself up to speed with some reading on the Minecraft wiki and started a new game. By nightfall I had a very crude, very small shelter and waited until sunrise. I could hear a creeper outside, shuffling around outside my shelter and it was definitely kind of creepy. When morning came I burst out of my shelter and managed to kill the creeper with my pickaxe. By the second night, my shelter had expanded, and it has continued to do so and now I’ve got a nice little multi-floor castle complete with a balcony over looking the water to call my own, which you can see a bit of if you expand the above picture.

Each day I ventured further and further from my castle until off in the distance I could see an interesting looking mountain. I figured it would be a cool spot to build a lookout so up I went and started to build. Not far away from my lookout mountain was another peak, just across a wide chasm (pictured above). I thought to myself, “wouldn’t it be cool to build a long bridge across to the other side?”, and so I did.

The above picture is my work-in-progress bridge connecting the two peaks. I have just started making a new lookout tower on the other side, and my current plan for that is to build up crazy high for no other reason besides the fact that I can. Eventually I think I’ll make some sort of roller-coaster ride using the rails and carts that links up with my original shelter which is a fair distance away.

Minecraft isn’t for everybody, it’s fairly obvious, but I think if you posess even the slightest bit of a creative mind you’d enjoy it. Since starting to play I keep stumbling into things which make me say this game is so cool! While mining for materials to construct my tower I stumbled into a larger cavern under ground that I just had to go and explore. I got completely side-tracked, and just kept going and going, actually getting lost along the way. I’m finding a tonne of things to do in this game, which surprised me given the number of negative reviews that say there’s nothing to do in it. When I bought the game, I was a little worried about getting my money’s worth out of it, but I’ve gotten that and more. I don’t know how much staying power it’ll have, but I’m absolutely hooked, and as soon as my kids are asleep tonight, I’ll be heading down to the computer to do some more digging and building.

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This Time I Mean It, No Foolsies

August 25th, 2011 No comments

For years now I’ve been meaning to play through Baldur’s Gate II, and have started it several times, but have never stuck with it most likely due to the interference of whatever MMO I was currently subscribed to. It’s a fantastic game, which I bought on its day of release back in September of 2000. From what I recall, I was quite far into the game (80 hours is the number in my head), when I mistakenly blew away my “games” hard drive and lost my save games.

I’ve started it up again, and this time I intend to stick with it. I’m not playing any MMOs now, and likely won’t be for the forseeable future, so Baldur’s Gate II is “my game” now. I’m currently just a few hours in, but a few things really stand out for me so far. The biggest thing is the complete lack of hand holding compared to modern games. After the opening bit, when the party finds itself in Waukeen’s Promenade, there aren’t any clear indications as to what to do next. There aren’t any exclamation marks floating over the heads of any NPCs; no giant blinking hand pointing the way to go. The party is left to explore on its own and actually talk to people to figure out what to do next.

The game can also be pretty rough; I`ve had my butt handed to me by some guys in the first Inn I came across in Waukeen`s Promenade. After several attempts at defeating them I concluded that it`s a fight best left for another day. In general, it`s imperative to use your characters wisely and actually think through their actions in combat. Just running in and attacking certainly works some times, but things tend to go a lot smoother when each party member is used to their strengths.

Finally, the story elements when Jon Irenicus appears to you during your dreams are simply fantastic. The music, the script, the atmosphere… all extremely well done. It`s easy to see why this game is typically regarded as one of the best cRPGs ever created.

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Nostalgia: Might and Magic

August 10th, 2011 No comments

If I was to make a list of my top ten favourite computer games of all time, I’d have to sit and really think about it for a while. I’ve played a lot of great games over the years. I can say with absolute certainty however, that one of the top five positions would be occupied by Might and Magic III: Isles of Terra. It was the first computer game I ever purchased (not including my Commodore 64), and I spent hours playing it, making my own maps along the way.

The other thing I know about my top ten list, is that the number one spot would be filled by Might and Magic VI: The Mandate of Heaven. It’s been years since I’ve played it, but no game since has absorbed me into its world as much as MM6 did. The atmosphere was tremendous, especially as your party moved further west. The land became more barren, more bleak, and the monsters more powerful. I can remember my sense of dread building as I progressed through the game.

Those are the only two Might and Magic games I’ve played. I bought Might and Magic V: Darkside of Xeen, but never got around to playing it. It was one of my famous bargain bin purchases, the kind where “I can’t believe that game is in the bargain bin, I gotta get it now!”, but then never play it.

This past weekend, Good Old Games had a sale on all Might and Magic titles. Despite knowing I’ll probably never get around to playing them, I couldn’t stop myself from making a purchase. I got Might and Magic 1 through 8 for just over $13. After downloading the games, I immediately launched Might and Magic VI and was assaulted with a blast of nostalgia as the intro movie began. When the “3DO” logo and voice-over appeared, it felt like only a week had passed since I last played, not the 12 or 13 years that it’s actually been. What a great game.

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